***
Changelog v0.93 – February 09, 2024
Changelog v0.93
AI difficulties now have seven levels
Simple
Fair
Risky
Worthy
Challenging
Overwhelming
Deadly
Fair is the new default difficulty level, and Worthy is the difficulty level that plays on the same terms as a default human player.
Tweaked how AI views neutral hostiles, and the outcomes of their battles, based on the new difficulty levels. It affects how early or late the AI manages to break out of regions guarded by neutral hostiles.
There are new bonuses and limitations for the AI, and previously existing ones are tweaked for the new difficulty levels. Please note that these numbers represent a work in progress as we work on tuning the difficulty levels to be suitable for the needs of all our players. We have the ability to tweak these numbers remotely without needing to release a new version of the game, so for the most up-to-date numbers please consult your pre-game lobby tooltips.
Resource income modifiers (all types of resources)
Simple: -30% income
Fair: -20% income
Risky: -10% income
Worthy: No modifier
Challenging: +10% income
Overwhelming: +20% income
Deadly: +30% income
Extra starting resources
Worthy and below: No extra starting resources
Challenging: 3,000 gold, 5 wood, and 5 stone extra starting resources
Overwhelming: 5,000 gold, 10 wood, 10 stone, 5 ancient amber, 5 celestial ore, and 5 glimmerweave as extra starting resources
Deadly: 10,000 gold, 15 wood, 15 stone, 10 ancient amber, 10 celestial ore, and 10 glimmerweave as extra starting resources
Troop gold cost modifier
Simple and Fair: +20% gold cost
Risky: +10% gold cost
Worthy: Default costs
Challenging: -10% gold cost
Overwhelming: -20% gold cost
Deadly: -30% gold cost
Troop pool growth modifier
Worthy and below: No modifier
Challenging: +50% troop pool growth
Overwhelming: +100% troop pool growth
Deadly: +200% troop pool growth
When looking at the number of marketplaces a team has, some AI difficulties can count as having more than they actually built
Worthy and below: No extra marketplace
Challenging and above: Counts as having one extra marketplace
Restrictions on the number of wielders the AI can recruit
Simple and Fair: No more wielders than the human player with the most wielders
Risky: One more wielder than the human player with the most wielders
Worthy and above: No limits on the number of wielders
Permanent modifiers to AI wielders’ stats
Simple: -1 view radius and -3 movement to all wielders
Fair: -1 view radius and -2 movement to all wielders
Risky: -1 view radius and -1 movement to all wielders
Worthy: No modifiers
Challenging: +1 view radius and +1 movement to all wielders
Overwhelming: +2 view radius and +2 movement to all wielders
Deadly: +4 view radius and +4 movement to all wielders
Wielder level caps
Simple: Level cap is the maximum human wielder level minus one
Fair: Level cap is maximum human wielder level
Risky: Level cap is maximum human wielder level plus one
Worthy and above No level cap
Wielder XP gain modifier
Simple: -30% XP gain
Fair: -20% XP gain
Risky: -10% XP gain
Worthy: No modifier
Challenging: +25% XP gain
Overwhelming: +50% XP gain
Deadly: +100% XP gain
AI can be prevented from upgrading guard towers
Simple and Fair: Not allowed to upgrade towers
Risky and above: Allowed to upgrade towers
AI can be prevented from building city walls
Simple: Can never build walls
Fair: Can build walls after a human has built walls
Risky and above: Can always build walls
AI can be limited in how advanced research it can buy
Simple: Can only buy tier-1 research
Fair and Risky: Can only buy tier 1 and 2 research
Worthy and above: Can buy all research
AI can be prevented from getting lucky with its resource pickups
Simple, Fair, and Risky: Never gets lucky when rolling for the amount of resources from random pickups
Worthy and above: Can get full range of random amounts from resource pickups