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Changelog v0.93 – February 09, 2024

Changelog v0.93

  • AI difficulties now have seven levels

    • Simple

    • Fair

    • Risky

    • Worthy

    • Challenging

    • Overwhelming

    • Deadly

  • Fair is the new default difficulty level, and Worthy is the difficulty level that plays on the same terms as a default human player.

  • Tweaked how AI views neutral hostiles, and the outcomes of their battles, based on the new difficulty levels. It affects how early or late the AI manages to break out of regions guarded by neutral hostiles.

  • There are new bonuses and limitations for the AI, and previously existing ones are tweaked for the new difficulty levels. Please note that these numbers represent a work in progress as we work on tuning the difficulty levels to be suitable for the needs of all our players. We have the ability to tweak these numbers remotely without needing to release a new version of the game, so for the most up-to-date numbers please consult your pre-game lobby tooltips.

  • Resource income modifiers (all types of resources)

    • Simple: -30% income

    • Fair: -20% income

    • Risky: -10% income

    • Worthy: No modifier

    • Challenging: +10% income

    • Overwhelming: +20% income

    • Deadly: +30% income

  • Extra starting resources

    • Worthy and below: No extra starting resources

    • Challenging: 3,000 gold, 5 wood, and 5 stone extra starting resources

    • Overwhelming: 5,000 gold, 10 wood, 10 stone, 5 ancient amber, 5 celestial ore, and 5 glimmerweave as extra starting resources

    • Deadly: 10,000 gold, 15 wood, 15 stone, 10 ancient amber, 10 celestial ore, and 10 glimmerweave as extra starting resources

  • Troop gold cost modifier

    • Simple and Fair: +20% gold cost

    • Risky: +10% gold cost

    • Worthy: Default costs

    • Challenging: -10% gold cost

    • Overwhelming: -20% gold cost

    • Deadly: -30% gold cost

  • Troop pool growth modifier

    • Worthy and below: No modifier

    • Challenging: +50% troop pool growth

    • Overwhelming: +100% troop pool growth

    • Deadly: +200% troop pool growth

  • When looking at the number of marketplaces a team has, some AI difficulties can count as having more than they actually built

    • Worthy and below: No extra marketplace

    • Challenging and above: Counts as having one extra marketplace

  • Restrictions on the number of wielders the AI can recruit

    • Simple and Fair: No more wielders than the human player with the most wielders

    • Risky: One more wielder than the human player with the most wielders

    • Worthy and above: No limits on the number of wielders

  • Permanent modifiers to AI wielders’ stats

    • Simple: -1 view radius and -3 movement to all wielders

    • Fair: -1 view radius and -2 movement to all wielders

    • Risky: -1 view radius and -1 movement to all wielders

    • Worthy: No modifiers

    • Challenging: +1 view radius and +1 movement to all wielders

    • Overwhelming: +2 view radius and +2 movement to all wielders

    • Deadly: +4 view radius and +4 movement to all wielders

  • Wielder level caps

    • Simple: Level cap is the maximum human wielder level minus one

    • Fair: Level cap is maximum human wielder level

    • Risky: Level cap is maximum human wielder level plus one

    • Worthy and above No level cap

  • Wielder XP gain modifier

    • Simple: -30% XP gain

    • Fair: -20% XP gain

    • Risky: -10% XP gain

    • Worthy: No modifier

    • Challenging: +25% XP gain

    • Overwhelming: +50% XP gain

    • Deadly: +100% XP gain

  • AI can be prevented from upgrading guard towers

    • Simple and Fair: Not allowed to upgrade towers

    • Risky and above: Allowed to upgrade towers

  • AI can be prevented from building city walls

    • Simple: Can never build walls

    • Fair: Can build walls after a human has built walls

    • Risky and above: Can always build walls

  • AI can be limited in how advanced research it can buy

    • Simple: Can only buy tier-1 research

    • Fair and Risky: Can only buy tier 1 and 2 research

    • Worthy and above: Can buy all research

  • AI can be prevented from getting lucky with its resource pickups

    • Simple, Fair, and Risky: Never gets lucky when rolling for the amount of resources from random pickups

    • Worthy and above: Can get full range of random amounts from resource pickups

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