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Changelog v1.1 – june 14, 2024
Notable additions
Added new difficulty level called “Simple” to all campaigns
When destroyed, most obstacles in battle now spawn “debris” which prevents new obstacles from being placed or summoned on that hex. Debris can however be freely moved through which results in them being cleared
When setting up a new game it is now possible to ban the “Tutor” skill from appearing as an alternative when leveling up
When transitioning between local players that are not allies, a black overlay will hide the game until the next player is ready
Notable bug fixes
Fixed cutscenes being skipped by drifting controllers
Fixed bug where P’Cha spawns in with Attuned level 0 in Rana mission 3
Fixed bug where screen would freeze in loading screen
Fixed AI getting stuck on its battle turn when trying to cast spell combo with Repel and Acid Cloud/Fungi on a troop with magic immunity
Fixed bug where you could encounter enemy wielders that would stand still in Loth mission 4
Game balance
Essence shield protection lowered to 25% / 50%
Rigor bonus increased to +3HP / +6HP
Increased Impressive bonus to 15% / 30% / 50%
Increased troop size research of Bones to 3 / 3 / 4
Acid Cloud damage lowered to 20 / 40 / 60
Rupture t3 damage lowered to 220
Cost of Chain Lightning reduced to 13
Adventure
There’s now a small chance that there will be fish swimming in bodies of water
Increased lore pickup panel visible duration
Moved Urns that were hidden behind a Lookout Tower on New Beginnings
Fixed camera starting in bottom left corner on maps lacking a starting wielder
Changed movement modifier on dirt road from 0.75 to 0.714 (leads to more natural movement along roads when moving to interact with a map entity)
Fixed rare issue with artifacts lost in battle with neutral enemies not dropping on the ground
Fixed bug where one half of a split troop stack could end up with previously selected wielder
Battle
Fixed not being given Essence from first troop if that troop was moved up in battle queue due to Initiative buff aura
Removed looping VFX from sabotage spell
Slimmed down pacify looping part of VFX
Removed some old VFX-pieces from hit effects
Update fireball, breath of the phoenix and arcane storm VFX
Campaigns
Added colors to the difficulty levels
Important terms will more often be highlighted in the story texts and dialogues
Wielders with long names will more often be referred to by their short name version
Music will start slightly earlier in Arleon mission 1 and Arleon mission 2
UI
Fixed mouse scrolling in controller mapping in options
Removed double fading when continuing campaign from post adventure menu
Fixed bug where player cannot drag spells from the right column to quickbar
Don't show skills with skill level 0 in battle wielder tooltips
Fixed stat text alignments in level up menu
Fixed troop recruitment sliders to properly update when purchasing troops
Removed Enter as default binding for End Turn
Various tweaks to “info mode” (text markers on things in the world) to make it less busy
Map editor
Fixed issue with Auto Trigger not being able to trigger on the first turn
Made sure hostiles that are set to join the player never get their size decreased by multipliers
Made it so that all hostiles (not just random) are affected by the Initial Hostile Size game setting
Added new standalone decoration brush for drawing dead soldiers
Updated the standalone dead bodies brush to look more 3D
Added ability to open folder in Finder on Mac when pressing the instructions on how to upload to mod.io
Added ability to open local levels in Explorer/Finder when loading a level
Open the file path when exporting minimap in Explorer/Finder
Modding
Made sure we don’t spawn multiple entries for the same campaign on the custom campaign screen
Fixed town portals so that they properly match the color of their respective team
Made it possible to mark custom wielders to not be recruitable by either players or AI
Modded wielders can now optionally carry faction banners by adding them as objects in the wielders sprite json-file (examples have been updated)
Multiplayer
Fixed issue if you got an internet issue in the middle of a multiplayer match and got disconnected - you couldn’t connect again without restarting the game
Fixed issue where the description and name of random maps was in the hosts language in online games
If multiple people are playing against each other on the local computer none of them will have the camera follow friendly or enemy wielder movements (instead of just the one that happened to have their turn last)
AI - Adventure
Fixed an issue with attacking other player wielder-scoring that allowed the AI to see further than it should. This allows for the AI to more naturally detect enemy commanders (by exploring for instance) and in turn reduces situations when it appears to pop out from under the fog and attack.
Fixed bug where the AI could recruit from pillaged neutral dwellings
Fixed floating point precision / rounding issues in recruiting that could softlock the AI due to non-deterministic results
Improved cleanup of AI related runtime objects when an AI team dies to reduce issues with serialization (i.e corrupting saves)
AI - Battle
Fixed issue with battle autoresolver not utilizing intended random span fully. Resulting in lower threat always resolving the lower end of the span and higher threat always using the higher end of the span. Essentially making lower threats always be on the best side and higher threats always on the worst side when it comes to losses.
Improved usage of many spells
The AI is now better at taking magic immunity into account in all decision making
Improved usage of Aim, Bolster and Faey Fire ability
Improved behavior of aggressive troops regarding avoiding or ignore ranged threats
Fixed issue with troops attacking obstacles that are not actually in their way
Prevent using Her Aim Was True ability if the AI team has no wielder
Audio
Updated battle victory sounds
Updated Blessed Bones move sound
Updated some troop ability sounds
Various misc sound polish
Random Map Generator
Added small chance for neutral settlement to keep terrain theme when claimed by another faction
Updated 4, 6 and 8 player layouts to no longer randomize the start positions for the players
Added option to allow out of faction purchases from dwellings which are not part of a player region. For modders this option can be modified in the layout by adding “allowOutOfFactionPurchases : false”. The default value is set to true so all players should now have a chance to find some out of faction troops to recruit across all our layouts.
Added option to restrict building of walls. For modders this can be modified in the layout by adding “restrictBuildingWalls : true", the default value is set to false.
Updated 2 Players (Balanced)
— Guards near the center should now be tougher
— Large camps should now be more frequent across the map
— More exotic resources across the map
— Secluded monastery and mystic hermit should now be more frequent in center and player expansion regions
— Sub-layout Quad no longer spawn with cobblestone roads between players
Added support to spawn player wielders without a starting settlement. This is enforced only if there isn't a settlement or town in any of the player-owned regions in the layout.
Added option to override lose condition in the layout. By setting "loseWhenAllWieldersAndTownsGone": true, the lose condition is changed to only lose when all wielders and towns are defeated, instead of the default condition based solely on towns.
Misc
Controller hotswitching now only triggers on buttons: not sticks, dpad, or triggers
Fixed issue where Find the Entity text in lobby tooltip showed a placeholder text
Made Resources game settings in the lobby give a fixed amount of resources for High and Very high instead of a multiplier
Make “Don’t Touch My Stuff” achievement trigger for settlements as well as towns
Make “This Spot’s Taken” achievement be granted if you block a burrowing action using Earth Block spell
Updated the default value in gameplay settings for the battle log to always hide
Fixed bug reporting window warning about official campaign maps being “custom maps”
Fixed rare bug that prevented saves from being loaded if a wielder was standing on certain triggers
(Steam Only) Added button in main menu under Extras: Digital Artbook to open the location of the artbook if you’ve purchased it.
1.1.1
Random map generation: Inverted logic of option to allow out of faction purchases from dwellings which are not part of a player region. This option can now be modified in the layout by adding “allowOutOfFactionPurchases : true”.
Fixed the “switching between local enemies” black overlay not working when the new player had no active wielders
Destroyed gates in battle no longer spawn debris
“Active Vision Nodes” name tags no longer appear when activating “info mode”
Already pillaged troop dwellings’ names now appear gray in “info mode”
Fixed animation related exception when using Blessed Bones’ ability to spawn stack of Oathbound
Increased max length of chat messages
Removed non-standard claim behavior of settlements in Rags to Riches map
Fixed online bug in troop purchase menu where sliders would reset when other players bought troops
Fixed wrong name being shown in battle when another player is controlling neutral hostiles
AI troops should no longer pick enemy targets in battle that they can't reach
Fixed multiple bugs regarding AI troops in battle not attacking obstacles
Prevent an enemy wielder from killing another enemy wielder on the third Rana campaign map before you have a chance to, making it impossible to complete the map
Stopped troop roster UI from refreshing at inopportune times, causing exceptions
Fixed dialogue bug in Arleon mission 4 where enemy wielder portrait could show friendly wielder portrait
Fixed map design issue in Rags to Riches that would cause behavior of claiming settlements to be out of the ordinary
Four previously one-way portals on The Ancient Valley map are now fully functional two-way portals
1.1.2
Removed some bushes on Ruckus map that caused wielders teleporting to the beacon nearby to end up in a little self-contained pocket of the map
Made Essence Shield values actually be 25% / 50%
Fixed first battle in first Barya campaign map not using the correct battle map when playing on overwhelming difficulty
Hopefully fixed exceptions caused by race condition when “info mode” names where shown over things in the world that simultaneously got changed or removed
1.1.3
Fixed AI softlocking on The Lost Cliffs, The Marsh Provides and Trespassers challenge maps