***

Changelog v1.1 – june 14, 2024

Notable additions

  • Added new difficulty level called “Simple” to all campaigns

  • When destroyed, most obstacles in battle now spawn “debris” which prevents new obstacles from being placed or summoned on that hex. Debris can however be freely moved through which results in them being cleared

  • When setting up a new game it is now possible to ban the “Tutor” skill from appearing as an alternative when leveling up

  • When transitioning between local players that are not allies, a black overlay will hide the game until the next player is ready

Notable bug fixes

  • Fixed cutscenes being skipped by drifting controllers

  • Fixed bug where P’Cha spawns in with Attuned level 0 in Rana mission 3

  • Fixed bug where screen would freeze in loading screen

  • Fixed AI getting stuck on its battle turn when trying to cast spell combo with Repel and Acid Cloud/Fungi on a troop with magic immunity

  • Fixed bug where you could encounter enemy wielders that would stand still in Loth mission 4

Game balance

  • Essence shield protection lowered to 25% / 50%

  • Rigor bonus increased to +3HP / +6HP

  • Increased Impressive bonus to 15% / 30% / 50%

  • Increased troop size research of Bones to 3 / 3 / 4

  • Acid Cloud damage lowered to 20 / 40 / 60

  • Rupture t3 damage lowered to 220

  • Cost of Chain Lightning reduced to 13

Adventure

  • There’s now a small chance that there will be fish swimming in bodies of water

  • Increased lore pickup panel visible duration

  • Moved Urns that were hidden behind a Lookout Tower on New Beginnings

  • Fixed camera starting in bottom left corner on maps lacking a starting wielder

  • Changed movement modifier on dirt road from 0.75 to 0.714 (leads to more natural movement along roads when moving to interact with a map entity)

  • Fixed rare issue with artifacts lost in battle with neutral enemies not dropping on the ground

  • Fixed bug where one half of a split troop stack could end up with previously selected wielder

Battle

  • Fixed not being given Essence from first troop if that troop was moved up in battle queue due to Initiative buff aura

  • Removed looping VFX from sabotage spell

  • Slimmed down pacify looping part of VFX

  • Removed some old VFX-pieces from hit effects

  • Update fireball, breath of the phoenix and arcane storm VFX

Campaigns

  • Added colors to the difficulty levels

  • Important terms will more often be highlighted in the story texts and dialogues

  • Wielders with long names will more often be referred to by their short name version

  • Music will start slightly earlier in Arleon mission 1 and Arleon mission 2

UI

  • Fixed mouse scrolling in controller mapping in options

  • Removed double fading when continuing campaign from post adventure menu

  • Fixed bug where player cannot drag spells from the right column to quickbar

  • Don't show skills with skill level 0 in battle wielder tooltips

  • Fixed stat text alignments in level up menu

  • Fixed troop recruitment sliders to properly update when purchasing troops

  • Removed Enter as default binding for End Turn

  • Various tweaks to “info mode” (text markers on things in the world) to make it less busy

Map editor

  • Fixed issue with Auto Trigger not being able to trigger on the first turn

  • Made sure hostiles that are set to join the player never get their size decreased by multipliers

  • Made it so that all hostiles (not just random) are affected by the Initial Hostile Size game setting

  • Added new standalone decoration brush for drawing dead soldiers

  • Updated the standalone dead bodies brush to look more 3D

  • Added ability to open folder in Finder on Mac when pressing the instructions on how to upload to mod.io

  • Added ability to open local levels in Explorer/Finder when loading a level

  • Open the file path when exporting minimap in Explorer/Finder

Modding

  • Made sure we don’t spawn multiple entries for the same campaign on the custom campaign screen

  • Fixed town portals so that they properly match the color of their respective team

  • Made it possible to mark custom wielders to not be recruitable by either players or AI

  • Modded wielders can now optionally carry faction banners by adding them as objects in the wielders sprite json-file (examples have been updated)

Multiplayer

  • Fixed issue if you got an internet issue in the middle of a multiplayer match and got disconnected - you couldn’t connect again without restarting the game

  • Fixed issue where the description and name of random maps was in the hosts language in online games

  • If multiple people are playing against each other on the local computer none of them will have the camera follow friendly or enemy wielder movements (instead of just the one that happened to have their turn last)

AI - Adventure

  • Fixed an issue with attacking other player wielder-scoring that allowed the AI to see further than it should. This allows for the AI to more naturally detect enemy commanders (by exploring for instance) and in turn reduces situations when it appears to pop out from under the fog and attack.

  • Fixed bug where the AI could recruit from pillaged neutral dwellings

  • Fixed floating point precision / rounding issues in recruiting that could softlock the AI due to non-deterministic results

  • Improved cleanup of AI related runtime objects when an AI team dies to reduce issues with serialization (i.e corrupting saves)

AI - Battle

  • Fixed issue with battle autoresolver not utilizing intended random span fully. Resulting in lower threat always resolving the lower end of the span and higher threat always using the higher end of the span. Essentially making lower threats always be on the best side and higher threats always on the worst side when it comes to losses.

  • Improved usage of many spells

  • The AI is now better at taking magic immunity into account in all decision making

  • Improved usage of Aim, Bolster and Faey Fire ability

  • Improved behavior of aggressive troops regarding avoiding or ignore ranged threats

  • Fixed issue with troops attacking obstacles that are not actually in their way

  • Prevent using Her Aim Was True ability if the AI team has no wielder

Audio

  • Updated battle victory sounds

  • Updated Blessed Bones move sound

  • Updated some troop ability sounds

  • Various misc sound polish

Random Map Generator

  • Added small chance for neutral settlement to keep terrain theme when claimed by another faction

  • Updated 4, 6 and 8 player layouts to no longer randomize the start positions for the players

  • Added option to allow out of faction purchases from dwellings which are not part of a player region. For modders this option can be modified in the layout by adding  “allowOutOfFactionPurchases : false”. The default value is set to true so all players should now have a chance  to find some out of faction troops to recruit across all our layouts.

  • Added option to restrict building of walls. For modders this can be modified in the layout by adding “restrictBuildingWalls : true", the default value is set to false.

  • Updated 2 Players (Balanced)

    • — Guards near the center should now be tougher

    • — Large camps should now be more frequent across the map

    • — More exotic resources across the map

    • — Secluded monastery and mystic hermit should now be more frequent in center and player expansion regions

    • — Sub-layout Quad no longer spawn with cobblestone roads between players

  • Added support to spawn player wielders without a starting settlement. This is enforced only if there isn't a settlement or town in any of the player-owned regions in the layout.

  • Added option to override lose condition in the layout. By setting "loseWhenAllWieldersAndTownsGone": true, the lose condition is changed to only lose when all wielders and towns are defeated, instead of the default condition based solely on towns.

Misc

  • Controller hotswitching now only triggers on buttons: not sticks, dpad, or triggers

  • Fixed issue where Find the Entity text in lobby tooltip showed a placeholder text

  • Made Resources game settings in the lobby give a fixed amount of resources for High and Very high instead of a multiplier

  • Make “Don’t Touch My Stuff” achievement trigger for settlements as well as towns

  • Make “This Spot’s Taken” achievement be granted if you block a burrowing action using Earth Block spell

  • Updated the default value in gameplay settings for the battle log to always hide

  • Fixed bug reporting window warning about official campaign maps being “custom maps”

  • Fixed rare bug that prevented saves from being loaded if a wielder was standing on certain triggers

  • (Steam Only) Added button in main menu under Extras: Digital Artbook to open the location of the artbook if you’ve purchased it.

1.1.1

  • Random map generation: Inverted logic of option to allow out of faction purchases from dwellings which are not part of a player region. This option can now be modified in the layout by adding  “allowOutOfFactionPurchases : true”.

  • Fixed the “switching between local enemies” black overlay not working when the new player had no active wielders

  • Destroyed gates in battle no longer spawn debris

  • “Active Vision Nodes” name tags no longer appear when activating “info mode”

  • Already pillaged troop dwellings’ names now appear gray in “info mode”

  • Fixed animation related exception when using Blessed Bones’ ability to spawn stack of Oathbound

  • Increased max length of chat messages

  • Removed non-standard claim behavior of settlements in Rags to Riches map

  • Fixed online bug in troop purchase menu where sliders would reset when other players bought troops

  • Fixed wrong name being shown in battle when another player is controlling neutral hostiles

  • AI troops should no longer pick enemy targets in battle that they can't reach

  • Fixed multiple bugs regarding AI troops in battle not attacking obstacles

  • Prevent an enemy wielder from killing another enemy wielder on the third Rana campaign map before you have a chance to, making it impossible to complete the map

  • Stopped troop roster UI from refreshing at inopportune times, causing exceptions

  • Fixed dialogue bug in Arleon mission 4 where enemy wielder portrait could show friendly wielder portrait

  • Fixed map design issue in Rags to Riches that would cause behavior of claiming settlements to be out of the ordinary

  • Four previously one-way portals on The Ancient Valley map are now fully functional two-way portals

1.1.2

  • Removed some bushes on Ruckus map that caused wielders teleporting to the beacon nearby to end up in a little self-contained pocket of the map

  • Made Essence Shield values actually be 25% / 50%

  • Fixed first battle in first Barya campaign map not using the correct battle map when playing on overwhelming difficulty

  • Hopefully fixed exceptions caused by race condition when “info mode” names where shown over things in the world that simultaneously got changed or removed

1.1.3

  • Fixed AI softlocking on The Lost Cliffs, The Marsh Provides and Trespassers challenge maps

***