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Changelog v1.7 — August 19, 2025
Notable additions
Can now spectate allies’ battles
Can now see position of allies’ mouse cursor
Can now gift towns and settlements to allies, and request towns and settlements from AI partners
Can now trade troops and artifacts between allied wielders (subject to map settings for mixed factions and taking from human allies)
Can now claim map entities owned by allies (subject to map setting for taking from human allies)
Can now request resources from AI allies (within limits)
Can now see what resources allies have
Can now recruit troops (from your own towns/settlements) using allied rally points
Added new 2-vs-2 co-op map: Shared Goals
Added new random map layouts intended for co-op play
Notable bug fixes
Fixed the problem on Good Neighbours map where UI for Upgrade Settlement would get stuck on screen
Fixed issue on Mac that would sometimes ignore single clicks and require double-click
Fixed issue that would allow changing game settings on Tales maps
Fixed bug that could cause AI to get stuck while stashed in town and having a nearby enemy wielder at a specific range
Adventure
Flipped deployment screen troop portraits for the attacking player so that their troops are facing their enemies
Battle
Troops that provide the Mother’s Embrace effect will no longer absorb more damage than could be dealt to the original target
Fixed Seed/Root of the Mother “regaining” health during complicated series of events when a friendly Heart/Pulse within range of Mother’s Embrace would shoot it in the back after taking damage from certain spells
Fixed Hearts/Pulses sometimes playing their death animation when taking damage from explosive barrels
Fixed Hearts/Pulses movement reduction from damage-induced attacks only lasting during the current round. It now affects them until the end of their next turn
UI
Enabled auto-rearrange of wielder inventory via middle-click or right stick
Added more fine grained control over options sliders when using a gamepad
(Hopefully) Fixed Mac-only bug that required all clicks to be double clicks
AI - Adventure
Fixed AI spending too much movement (going too far out of its way) to interact with some map entities added in the Vanir and Roots DLC
Fixed rare edge case where an AI wielder would endlessly enter and exit a town or settlement because of a specific circumstance of threat range and map regions
Map editor
Fixed a bug that prevented guarded map entities from using any custom battle map
Misc
Fixed issue that made the blocking area of Aurelian Sanctum building too big for its size
Updated Termite Nest to give consistent rewards for each wielder per spawned instant of exotics
Removed a faulty ban of Arleon research on the map Portal Corners - now all research is allowed on that map
Fixed some minor/trivial bugs in maps Three Roads, the Plateau, and Proving Grounds