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Changelog v1.7 — August 19, 2025

Notable additions

  • Can now spectate allies’ battles

  • Can now see position of allies’ mouse cursor

  • Can now gift towns and settlements to allies, and request towns and settlements from AI partners

  • Can now trade troops and artifacts between allied wielders (subject to map settings for mixed factions and taking from human allies)

  • Can now claim map entities owned by allies (subject to map setting for taking from human allies)

  • Can now request resources from AI allies (within limits)

  • Can now see what resources allies have

  • Can now recruit troops (from your own towns/settlements) using allied rally points

  • Added new 2-vs-2 co-op map: Shared Goals

  • Added new random map layouts intended for co-op play

Notable bug fixes

  • Fixed the problem on Good Neighbours map where UI for Upgrade Settlement would get stuck on screen

  • Fixed issue on Mac that would sometimes ignore single clicks and require double-click

  • Fixed issue that would allow changing game settings on Tales maps

  • Fixed bug that could cause AI to get stuck while stashed in town and having a nearby enemy wielder at a specific range

Adventure

  • Flipped deployment screen troop portraits for the attacking player so that their troops are facing their enemies

Battle

  • Troops that provide the Mother’s Embrace effect will no longer absorb more damage than could be dealt to the original target

  • Fixed Seed/Root of the Mother “regaining” health during complicated series of events when a friendly Heart/Pulse within range of Mother’s Embrace would shoot it in the back after taking damage from certain spells

  • Fixed Hearts/Pulses sometimes playing their death animation when taking damage from explosive barrels

  • Fixed Hearts/Pulses movement reduction from damage-induced attacks only lasting during the current round. It now affects them until the end of their next turn

UI

  • Enabled auto-rearrange of wielder inventory via middle-click or right stick

  • Added more fine grained control over options sliders when using a gamepad

  • (Hopefully) Fixed Mac-only bug that required all clicks to be double clicks

AI - Adventure

  • Fixed AI spending too much movement (going too far out of its way) to interact with some map entities added in the Vanir and Roots DLC

  • Fixed rare edge case where an AI wielder would endlessly enter and exit a town or settlement because of a specific circumstance of threat range and map regions

Map editor

  • Fixed a bug that prevented guarded map entities from using any custom battle map

Misc

  • Fixed issue that made the blocking area of Aurelian Sanctum building too big for its size

  • Updated Termite Nest to give consistent rewards for each wielder per spawned instant of exotics

  • Removed a faulty ban of Arleon research on the map Portal Corners - now all research is allowed on that map

  • Fixed some minor/trivial bugs in maps Three Roads, the Plateau, and Proving Grounds

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