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Changelog v1.8 — December 7, 2025

Notable additions

  • Added “Tales” as a sub-section to Campaigns as a place for story related maps/missions

  • Added Tales of Wonder, a 2 story-mission Tale

  • Moved existing DLC story maps into their own Tales

  • Added difficulty level to all four DLC related story maps, Steadfast, Sorg’s Journey, Grow, Seed.


Adventure

  • A small many-legged gift


Battle

  • Fixed missing sounds when Crones and Nornors where using their “ravenform”


Map Editor

  • New trigger effect: Set Interactable. Use to turn the Interactable Component of any entity on or off

  • Now possible to add offset to Area Triggers to place them just where you want them

  • Move To Point behaviours for AI wielders can now be set to transition into a Stand Guard behaviour when they reach their target

  • Number based story objectives can now have their values incremented instead of set to an exact value

  • Fixed exception when trying to display tooltips for troops in “troop selection” dropdown

HOTFIX 1.8.1 — December 8, 2025

  • Added "Disable Find the Object victory condition" lobby map setting (note: the Tear of the Tree Mother winning artifact will not spawn on the map)

  • Fixed issue on Grow map on Worthy difficulty where a gang of friendly troops were unintentionally unavailable

  • Fixed issue with wrong troops being chosen for dialogue on first map of Mehry's tale

  • Made map generation respect selected faction for randomized hostile even if playing using Mixed Factions (randomized hostile set to "Random" faction will still have mixed factions)

HOTFIX 1.8.2 — January 28, 2026

  • Small balance changes to battles in the first Tales of Wonder tale map

  • Replace Archery with Chaos as starting skill in Tales of Wonder

  • Make "map completion checkmarks" in Tales buttons also check for completion of tale maps from before 1.8

  • Make DLC menus "map completion checkmarks" check for completion of 1.8 tales maps

  • Fixed issue with not being able to level up an existing skill as a reward from map entities if you had no empty skill slots

  • Fixed Poachers never showing up in randomized neutral armies

  • Fixed case where research purchase buttons would not show the correct current levels if you lost a corresponding research building

  • Battle: Fixed troops moving due to Charge ability, Bullrush ability or the Repel spell not triggering Overwatch or Spearwall abilities on the final hex

  • Battle: Improved AI target selection when using Blind Hatred spell

  • Map editor: Fixed "Random Value" trigger criteria not working correctly when playing using certain languages

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