Changelog v0.75.5 — May 18, 2022
Fixes & Improvements
Gameplay
Prevent using troop abilities that spawn troops or map entities if the target position is not totally empty (prevents stacking of Tinkerer mines)
Using an ability now removes the effects of the “Mist” spell
Make income generating artifacts apply their income correctly when auto-equipped after winning a battle
Fix not being able to select more than two targets for higher tier spells that allows for three targets
Fix claimable things on the map erroneously showing “(Visited)” although never visited or claimed by the player
Fix exploit where endless troops could be gained by splitting of small amounts from stack while keeping it above "max" stack size
Set a maximum value of 6 to each of the five Essence stats that troops have
UI
Lobby: Fix lobby client not able to see active Wielder choice of AI players
Lobby: Make sure Cancel Ready button is removed and replaced with buffer animation when multiplayer game is starting
Lobby: Fix visual bug where Starting Wielder changed (visually only) when host started game
Lobby: Fix wrong player names being shown in chat
Fix bug in kingdom overview that didn’t evaluate state of buttons on new turn
Fix bug in purchase UI that caused upgraded Rana Tremors to show (they don’t exist)
Add ability to drop and destroy artifacts in the inventory
Fix “auto battle” button being shown for opponent when playing hotseat battles
AI
Make Easy AI even easier
Speculative fix for “KeyNotFoundException: Could not find a key for SongsOfConquest.Common.Ai.PoolableUtilityCalculation”
Map Editor
Fix issue with kill team trigger that made it impossible to select what team to kill
Fix issue with game softlocking setting buildings to upgraded that didn’t have an upgrade available.
Multiplayer
Fixed issue where joining players were able to change the faction and starting wielder of an AI team
Misc
Community maps are now sorted by Popularity rather than newest in the browser
Enable authenticating mod.io through a steam account.