Changelog v0.80 – December 19, 2022

Additions

  • Battlegrounds can now be played hotseat

  • Added Buildings and Research to Codex

  • Added ability for Sappers and Artificers to select which adjacent hex they want to place their palisades/mines on

  • Added a few more random events for Loth and Barya

Notable bugfixes

  • Fixed issues with animations and positioning on troops hit by Faey Fire ability

  • Fixed threat level calculations often vastly overestimating a Wielder’s spell casting ability

  • Fixed confirm popup position when disbanding troops with large HUD

  • Fixed issue that caused modded random map blueprints to throw an exception

  • Fixed issue causing exception on some dialogue triggers

  • Fixed issue when multiple players in a simultaneous turns game tried to initiate battle at the same time

Gameplay changes

  • Dead wielders now drop a chest containing all their lost equipment instead of each piece of equipment separately

Map editor

  • Map editor has seen a major update in UX and UI

  • Map editor will be localized to all available languages, however that work is still in progress

UI

  • Added (dead) suffix to dead player names in team queue HUD

  • Show spell name and icon in battle when opponents cast spell

  • Hide leave lobby button while game hosting is in progress

  • Show troop income in town tooltip even if current amount in pool is 0

  • Show “out of movement” notification if trying to pillage without any moves left

  • Added new centered notification type used for major notifications, such as when player enter/exit battle in simturns

  • Updated world color when an opponent is in battle during simturns

  • Random events can now be closed with ESC

  • Added info about rounds left for a construction in town tooltips

  • Enabled double click on skill buttons in level up menu

  • Validate if spells have valid targets and update button state and tooltip

  • Allow loading saves from within battles

  • Move occupy details into a tooltip instead of the mini menu

  • Added cost to troop tooltips in build menu

  • Codex main navigation bar has been changed from text to icons to accommodate more options

  • Update minimap (and the ping) to be more responsive when enemy wielders are walking

  • Fixed graphical glitch causing the furthest battle water to look weird


Multiplayer

  • Once again allow a single computer to join multiple teams in online games

  • Fixed online game being softlocked if a player disconnects while fighting an AI team on the AI’s turnrn


Battle

  • Fixed graphical glitch causing the furthest battle water to look weird

AI Adventure

  • Fixed underlying check for troop inventory that made the AI think it had room for troops when it did not

  • Generic fix for AI to avoid broken portals


AI Battle

  • Fixed AI troops too often choosing to use the Aim ability over shooting

  • Fixed AI troops not attacking and clearing blocking map entities

  • Made Hellroar cannons more likely to attack rather than wait for better opportunities


Random Map Generator

  • Fixed spawn issue for regions resulting in players being isolated from each other

  • Win conditions can now be specified in layouts using eg. “win_conditions” : [“Beacons”]

  • Win and lose texts can now be specified in layouts using “win_text” and “lose_text”

Known Issues

  • Sim-turns is at version 0.1

  • Co-Op (Teams) is at version 0.1

  • All traits and abilities for troops are not yet implemented

Christian Knutsson