Changelog v0.80 – December 19, 2022
Additions
Battlegrounds can now be played hotseat
Added Buildings and Research to Codex
Added ability for Sappers and Artificers to select which adjacent hex they want to place their palisades/mines on
Added a few more random events for Loth and Barya
Notable bugfixes
Fixed issues with animations and positioning on troops hit by Faey Fire ability
Fixed threat level calculations often vastly overestimating a Wielder’s spell casting ability
Fixed confirm popup position when disbanding troops with large HUD
Fixed issue that caused modded random map blueprints to throw an exception
Fixed issue causing exception on some dialogue triggers
Fixed issue when multiple players in a simultaneous turns game tried to initiate battle at the same time
Gameplay changes
Dead wielders now drop a chest containing all their lost equipment instead of each piece of equipment separately
Map editor
Map editor has seen a major update in UX and UI
Map editor will be localized to all available languages, however that work is still in progress
UI
Added (dead) suffix to dead player names in team queue HUD
Show spell name and icon in battle when opponents cast spell
Hide leave lobby button while game hosting is in progress
Show troop income in town tooltip even if current amount in pool is 0
Show “out of movement” notification if trying to pillage without any moves left
Added new centered notification type used for major notifications, such as when player enter/exit battle in simturns
Updated world color when an opponent is in battle during simturns
Random events can now be closed with ESC
Added info about rounds left for a construction in town tooltips
Enabled double click on skill buttons in level up menu
Validate if spells have valid targets and update button state and tooltip
Allow loading saves from within battles
Move occupy details into a tooltip instead of the mini menu
Added cost to troop tooltips in build menu
Codex main navigation bar has been changed from text to icons to accommodate more options
Update minimap (and the ping) to be more responsive when enemy wielders are walking
Fixed graphical glitch causing the furthest battle water to look weird
Multiplayer
Once again allow a single computer to join multiple teams in online games
Fixed online game being softlocked if a player disconnects while fighting an AI team on the AI’s turnrn
Battle
Fixed graphical glitch causing the furthest battle water to look weird
AI Adventure
Fixed underlying check for troop inventory that made the AI think it had room for troops when it did not
Generic fix for AI to avoid broken portals
AI Battle
Fixed AI troops too often choosing to use the Aim ability over shooting
Fixed AI troops not attacking and clearing blocking map entities
Made Hellroar cannons more likely to attack rather than wait for better opportunities
Random Map Generator
Fixed spawn issue for regions resulting in players being isolated from each other
Win conditions can now be specified in layouts using eg. “win_conditions” : [“Beacons”]
Win and lose texts can now be specified in layouts using “win_text” and “lose_text”
Known Issues
Sim-turns is at version 0.1
Co-Op (Teams) is at version 0.1
All traits and abilities for troops are not yet implemented