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Changelog v1.7 — OCTOBER 27, 2025 (PTR: August 19)
Notable additions
- Can now spectate allies’ battles 
- Can now see position of allies’ mouse cursor 
- Can now gift towns and settlements to allies, and request towns and settlements from AI partners 
- Can now trade troops and artifacts between allied wielders (subject to map settings for mixed factions and taking from human allies) 
- Can now claim map entities owned by allies (subject to map setting for taking from human allies) 
- Can now request resources from AI allies (within limits) 
- Can now see what resources allies have 
- Can now recruit troops (from your own towns/settlements) using allied rally points 
- Added new 2-vs-2 co-op map: Shared Goals 
- Added new random map layouts intended for co-op play 
Notable bug fixes
- Hopefully fixed most cases of random maps being generated with stuff blocking passages between regions 
- Fixed the problem on Good Neighbours map where UI for Upgrade Settlement would get stuck on screen 
- Fixed issue on Mac that would sometimes ignore single clicks and require double-click 
- Fixed issue that would allow changing game settings on Tales maps 
- Fixed bug that could cause AI to get stuck while stashed in town and having a nearby enemy wielder at a specific range 
Adventure
- Fixed issue that made the blocking area of Aurelian Sanctum building too big for its size 
- Updated Termite Nest to give consistent rewards for each wielder per spawned instant of exotics 
- Flipped deployment screen troop portraits for the attacking player so that their troops are facing their enemies 
- Fixed sometimes not receiving "necromancy" (Loth/Roots) troops when winning a battle on other player's turns 
- Fixed issue where no troops would be given as a reward from a map entity if they didn't all fit 
- Fixed issue where story camera would not move to the intended spot 
Battle
- Troops that provide the Mother’s Embrace effect will no longer absorb more damage than could be dealt to the original target 
- Fixed Seed/Root of the Mother “regaining” health during complicated series of events when a friendly Heart/Pulse within range of Mother’s Embrace would shoot it in the back after taking damage from certain spells 
- Fixed Hearts/Pulses sometimes playing their death animation when taking damage from explosive barrels 
- Fixed Hearts/Pulses movement reduction from damage-induced attacks only lasting during the current round. It now affects them until the end of their next turn 
- Fixed defenders in town siege battles not being able to move onto the gate hex 
- Fixed gate in town siege battles swinging the wrong way 
- Fixed troops having their movement interrupted due to dead troops that had used Ambush ability 
UI
- Enabled auto-rearrange of wielder inventory via middle-click or right stick 
- Added more fine grained control over options sliders when using a gamepad 
- (Hopefully) Fixed Mac-only bug that required all clicks to be double clicks 
Map changes
- Removed a faulty ban of Arleon research on the map Portal Corners - now all research is allowed on that map 
- Updated map Woods and Walls to block of area of terrain that shouldn’t have been passable 
- Removed Beacon that was mistakenly placed in A Hot Deal map 
- Fixed some minor/trivial bugs in maps Three Roads, the Plateau, and Proving Grounds 
AI - Adventure
- Fixed AI spending too much movement (going too far out of its way) to interact with some map entities added in the Vanir and Roots DLC 
- Fixed rare edge case where an AI wielder would endlessly enter and exit a town or settlement because of a specific circumstance of threat range and map regions 
AI - Battle
- Improved AI use of Onslaught spell regarding troops with Quick trait 
Map Editor
- Fixed bacteria added in DLCs not being available to use in map editor 
- Fixed a bug that prevented guarded map entities from using any custom battle map 
Misc
- Fixed towns and settlements in random maps sometimes not setting their faction type on the region they are in 
 
          
        
      