A Classic Adventure Strategy Game
 

Songs of Conquest Changelogs

Current LIVE version

Changelog v1.9 — March 5, 2025

Older versions

Changelog archive

 
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Changelog v1.9 — MARCH 5, 2026

Notable additions

  • Added Rise Eternal tale DLC

  • Added “Call the Faithful” skill to Barony of Loth wielder skill pools

  • Added research options for Risen to Forum of the Unseen and Library of Aurelia

  • Added “Force the Oath” lobby option: If enabled, Barony of Loth necromancy expands to include defeated enemy human troops

Adventure

  • Fixed receiving Tutor skill from Mystic Hermits even if it is banned

  • Fixed deactivated entities controlling weather and daylight becoming activated after loading saves or returning from battles

  • Fixed “interaction hint glimmer” being shown on map entities who had interaction disabled

Battle

  • Replaced Senechal’s Drain Essence ability with Wait and gave them the passive “Essence Eater” trait (same effect as Drain Essence but applied to targets of attacks)

  • Changed Faey Fire to be a “magical” attack, caring only about Spell Resistance when calculating damage

  • Mother’s Scorn ability now damages all map entities not belonging to the same team as the Seed/Root of the Mother (not just town wall gates)

  • Fixed issue with never ending quickbattles

UI

  • Fixed objective markers on minimap flipping between colors

  • Fixed names of visited Termite Nests not showing up when toggling “info mode”

  • Misc improvements to objectives list display

Multiplayer

  • Timers on pre- and post battle menus will now only show up in online games if the turn times game setting is enabled

AI - Adventure

  • Fixed rare edge case where AI would be unable to recruit troops and break out of its starting area because it only had a single small settlement with only resource production buildings but refused to sell any of them

AI - Battle

  • Tweaked logic for when an AI wielder is determined to be a “spellcaster” in context of being passive or aggressive

  • Forbid AI from casting Repel on troops that can “teleport-melee” (ie Crones and Nornors)

Map Editor

  • Allow Landscaper to set/clear “non themed terrain” (e.g. lava, town square and chasm)

  • Added “Change portal color” trigger effect

  • Added “Add team bacteria” trigger effect

  • Added “Troop Count” trigger criteria, which counts how many units of the given type (across all stacks) the wielder has

  • Added “Battle XP Multiplier” setting to General map setting, a multiplier that is applied to XP gained from all battles on the map

  • Added option to force which side of dialogue popup that the speaker’s portrait is shown on

  • Added option to display objectives added during gameplay by triggers as “lose” conditions

  • Added “AI Ignore” property to hostile armies, useful if you are making a map containing hostiles that you don’t want the AI to attack

  • Added optional list of “forbidden wielders” that can be set along with other interaction restrictions on map entities and triggers to prevent selected wielders from being able to interact/trigger

  • Made “banned skills” configuration that was previously dev-only be visible for everybody. Don’t make us regret this by flooding us with “skills missing” bug reports!

  • Fixed “Wielder Army Value” criteria not calculating army value correctly

HOTFIX 1.9.1 - MARCH 6, 2026

  • Fixed potential "soft lock" on first Rise Eternal maps where it was possible to miss important triggers

  • Fixed issue where it was possible to have important wielder being removed from second Rise Eternal map making progression impossible

  • Fixed issue where it was possible to avoid <REDACTED> on third Rise Eternal map

  • Fixed exceptions after final battle on fourth Rise Eternal map if winning with a different wielder than Kastus

  • Fixed exceptions caused by gaining Risen from a map's final battle

  • Prevent getting Kastus as random starting wielder if not owning the Rise Eternal DLC

HOTFIX 1.9.2 - MARCH 12, 2026

  • Added missing translations

  • Added minimap markers for the restoration of Grey Tor objectives on fourth map in Rise Eternal

  • The AI of the fourth map in Rise Eternal will be more aggressive if player tries to stall or doesn't follow the main objectives

  • Fixed multiple issues with objectives not updating correctly on the fourth map of Rise Eternal

  • Added som prettifying for triggers on third map of Rise Eternal that previously only existed for the Worthy version

  • Removed wrongly placed map entity on second map of Rise Eternal

  • Fixed unreachable Monastery in Shared Goals map

  • Fixed bugs with and simplified process around selecting victory conditions when setting up a random map

  • Tweaked when "Restoration of Grey Tor" achievement unlocks for better dramatic timing

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