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Changelog v1.8 — December 7, 2025
Notable additions
Added “Tales” as a sub-section to Campaigns as a place for story related maps/missions
Added Tales of Wonder, a 2 story-mission Tale
Moved existing DLC story maps into their own Tales
Added difficulty level to all four DLC related story maps, Steadfast, Sorg’s Journey, Grow, Seed.
Adventure
A small many-legged gift
Battle
Fixed missing sounds when Crones and Nornors where using their “ravenform”
Map Editor
New trigger effect: Set Interactable. Use to turn the Interactable Component of any entity on or off
Now possible to add offset to Area Triggers to place them just where you want them
Move To Point behaviours for AI wielders can now be set to transition into a Stand Guard behaviour when they reach their target
Number based story objectives can now have their values incremented instead of set to an exact value
Fixed exception when trying to display tooltips for troops in “troop selection” dropdown
HOTFIX 1.8.1 — December 8, 2025
Added "Disable Find the Object victory condition" lobby map setting (note: the Tear of the Tree Mother winning artifact will not spawn on the map)
Fixed issue on Grow map on Worthy difficulty where a gang of friendly troops were unintentionally unavailable
Fixed issue with wrong troops being chosen for dialogue on first map of Mehry's tale
Made map generation respect selected faction for randomized hostile even if playing using Mixed Factions (randomized hostile set to "Random" faction will still have mixed factions)