A Classic Adventure Strategy Game
 

Songs of Conquest Changelogs

Current LIVE version

Changelog v1.8 — December 7, 2025

Older versions

Changelog archive

 
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Changelog v1.8 — December 7, 2025

Notable additions

  • Added “Tales” as a sub-section to Campaigns as a place for story related maps/missions

  • Added Tales of Wonder, a 2 story-mission Tale

  • Moved existing DLC story maps into their own Tales

  • Added difficulty level to all four DLC related story maps, Steadfast, Sorg’s Journey, Grow, Seed.


Adventure

  • A small many-legged gift


Battle

  • Fixed missing sounds when Crones and Nornors where using their “ravenform”


Map Editor

  • New trigger effect: Set Interactable. Use to turn the Interactable Component of any entity on or off

  • Now possible to add offset to Area Triggers to place them just where you want them

  • Move To Point behaviours for AI wielders can now be set to transition into a Stand Guard behaviour when they reach their target

  • Number based story objectives can now have their values incremented instead of set to an exact value

  • Fixed exception when trying to display tooltips for troops in “troop selection” dropdown

HOTFIX 1.8.1 December 8, 2025

  • Added "Disable Find the Object victory condition" lobby map setting (note: the Tear of the Tree Mother winning artifact will not spawn on the map)

  • Fixed issue on Grow map on Worthy difficulty where a gang of friendly troops were unintentionally unavailable

  • Fixed issue with wrong troops being chosen for dialogue on first map of Mehry's tale

  • Made map generation respect selected faction for randomized hostile even if playing using Mixed Factions (randomized hostile set to "Random" faction will still have mixed factions)

HOTFIX 1.8.2 January 28, 2026

  • Small balance changes to battles in the first Tales of Wonder tale map

  • Replace Archery with Chaos as starting skill in Tales of Wonder

  • Make "map completion checkmarks" in Tales buttons also check for completion of tale maps from before 1.8

  • Make DLC menus "map completion checkmarks" check for completion of 1.8 tales maps

  • Fixed issue with not being able to level up an existing skill as a reward from map entities if you had no empty skill slots

  • Fixed Poachers never showing up in randomized neutral armies

  • Fixed case where research purchase buttons would not show the correct current levels if you lost a corresponding research building

  • Battle: Fixed troops moving due to Charge ability, Bullrush ability or the Repel spell not triggering Overwatch or Spearwall abilities on the final hex

  • Battle: Improved AI target selection when using Blind Hatred spell

  • Map editor: Fixed "Random Value" trigger criteria not working correctly when playing using certain languages

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