A Classic Adventure Strategy Game
 

Songs of Conquest Changelogs

Current LIVE version

Changelog v1.7 — October 27, 2025

Older versions

Changelog archive

 
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Changelog v1.7 — OCTOBER 27, 2025 (PTR: August 19)

Notable additions

  • Can now spectate allies’ battles

  • Can now see position of allies’ mouse cursor

  • Can now gift towns and settlements to allies, and request towns and settlements from AI partners

  • Can now trade troops and artifacts between allied wielders (subject to map settings for mixed factions and taking from human allies)

  • Can now claim map entities owned by allies (subject to map setting for taking from human allies)

  • Can now request resources from AI allies (within limits)

  • Can now see what resources allies have

  • Can now recruit troops (from your own towns/settlements) using allied rally points

  • Added new 2-vs-2 co-op map: Shared Goals

  • Added new random map layouts intended for co-op play

Notable bug fixes

  • Hopefully fixed most cases of random maps being generated with stuff blocking passages between regions

  • Fixed the problem on Good Neighbours map where UI for Upgrade Settlement would get stuck on screen

  • Fixed issue on Mac that would sometimes ignore single clicks and require double-click

  • Fixed issue that would allow changing game settings on Tales maps

  • Fixed bug that could cause AI to get stuck while stashed in town and having a nearby enemy wielder at a specific range

Adventure

  • Fixed issue that made the blocking area of Aurelian Sanctum building too big for its size

  • Updated Termite Nest to give consistent rewards for each wielder per spawned instant of exotics

  • Flipped deployment screen troop portraits for the attacking player so that their troops are facing their enemies

  • Fixed sometimes not receiving "necromancy" (Loth/Roots) troops when winning a battle on other player's turns

  • Fixed issue where no troops would be given as a reward from a map entity if they didn't all fit

  • Fixed issue where story camera would not move to the intended spot

Battle

  • Troops that provide the Mother’s Embrace effect will no longer absorb more damage than could be dealt to the original target

  • Fixed Seed/Root of the Mother “regaining” health during complicated series of events when a friendly Heart/Pulse within range of Mother’s Embrace would shoot it in the back after taking damage from certain spells

  • Fixed Hearts/Pulses sometimes playing their death animation when taking damage from explosive barrels

  • Fixed Hearts/Pulses movement reduction from damage-induced attacks only lasting during the current round. It now affects them until the end of their next turn

  • Fixed defenders in town siege battles not being able to move onto the gate hex

  • Fixed gate in town siege battles swinging the wrong way

  • Fixed troops having their movement interrupted due to dead troops that had used Ambush ability

UI

  • Enabled auto-rearrange of wielder inventory via middle-click or right stick

  • Added more fine grained control over options sliders when using a gamepad

  • (Hopefully) Fixed Mac-only bug that required all clicks to be double clicks

Map changes

  • Removed a faulty ban of Arleon research on the map Portal Corners - now all research is allowed on that map

  • Updated map Woods and Walls to block of area of terrain that shouldn’t have been passable

  • Removed Beacon that was mistakenly placed in A Hot Deal map

  • Fixed some minor/trivial bugs in maps Three Roads, the Plateau, and Proving Grounds

AI - Adventure

  • Fixed AI spending too much movement (going too far out of its way) to interact with some map entities added in the Vanir and Roots DLC

  • Fixed rare edge case where an AI wielder would endlessly enter and exit a town or settlement because of a specific circumstance of threat range and map regions

AI - Battle

  • Improved AI use of Onslaught spell regarding troops with Quick trait

Map Editor

  • Fixed bacteria added in DLCs not being available to use in map editor

  • Fixed a bug that prevented guarded map entities from using any custom battle map

Misc

  • Fixed towns and settlements in random maps sometimes not setting their faction type on the region they are in

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