***
Changelog v1.9 — MARCH 5, 2026
Notable additions
Added Rise Eternal tale DLC
Added “Call the Faithful” skill to Barony of Loth wielder skill pools
Added research options for Risen to Forum of the Unseen and Library of Aurelia
Added “Force the Oath” lobby option: If enabled, Barony of Loth necromancy expands to include defeated enemy human troops
Adventure
Fixed receiving Tutor skill from Mystic Hermits even if it is banned
Fixed deactivated entities controlling weather and daylight becoming activated after loading saves or returning from battles
Fixed “interaction hint glimmer” being shown on map entities who had interaction disabled
Battle
Replaced Senechal’s Drain Essence ability with Wait and gave them the passive “Essence Eater” trait (same effect as Drain Essence but applied to targets of attacks)
Changed Faey Fire to be a “magical” attack, caring only about Spell Resistance when calculating damage
Mother’s Scorn ability now damages all map entities not belonging to the same team as the Seed/Root of the Mother (not just town wall gates)
Fixed issue with never ending quickbattles
UI
Fixed objective markers on minimap flipping between colors
Fixed names of visited Termite Nests not showing up when toggling “info mode”
Misc improvements to objectives list display
Multiplayer
Timers on pre- and post battle menus will now only show up in online games if the turn times game setting is enabled
AI - Adventure
Fixed rare edge case where AI would be unable to recruit troops and break out of its starting area because it only had a single small settlement with only resource production buildings but refused to sell any of them
AI - Battle
Tweaked logic for when an AI wielder is determined to be a “spellcaster” in context of being passive or aggressive
Forbid AI from casting Repel on troops that can “teleport-melee” (ie Crones and Nornors)
Map Editor
Allow Landscaper to set/clear “non themed terrain” (e.g. lava, town square and chasm)
Added “Change portal color” trigger effect
Added “Add team bacteria” trigger effect
Added “Troop Count” trigger criteria, which counts how many units of the given type (across all stacks) the wielder has
Added “Battle XP Multiplier” setting to General map setting, a multiplier that is applied to XP gained from all battles on the map
Added option to force which side of dialogue popup that the speaker’s portrait is shown on
Added option to display objectives added during gameplay by triggers as “lose” conditions
Added “AI Ignore” property to hostile armies, useful if you are making a map containing hostiles that you don’t want the AI to attack
Added optional list of “forbidden wielders” that can be set along with other interaction restrictions on map entities and triggers to prevent selected wielders from being able to interact/trigger
Made “banned skills” configuration that was previously dev-only be visible for everybody. Don’t make us regret this by flooding us with “skills missing” bug reports!
Fixed “Wielder Army Value” criteria not calculating army value correctly
HOTFIX 1.9.1 - MARCH 6, 2026
Fixed potential "soft lock" on first Rise Eternal maps where it was possible to miss important triggers
Fixed issue where it was possible to have important wielder being removed from second Rise Eternal map making progression impossible
Fixed issue where it was possible to avoid <REDACTED> on third Rise Eternal map
Fixed exceptions after final battle on fourth Rise Eternal map if winning with a different wielder than Kastus
Fixed exceptions caused by gaining Risen from a map's final battle
Prevent getting Kastus as random starting wielder if not owning the Rise Eternal DLC
HOTFIX 1.9.2 - MARCH 12, 2026
Added missing translations
Added minimap markers for the restoration of Grey Tor objectives on fourth map in Rise Eternal
The AI of the fourth map in Rise Eternal will be more aggressive if player tries to stall or doesn't follow the main objectives
Fixed multiple issues with objectives not updating correctly on the fourth map of Rise Eternal
Added som prettifying for triggers on third map of Rise Eternal that previously only existed for the Worthy version
Removed wrongly placed map entity on second map of Rise Eternal
Fixed unreachable Monastery in Shared Goals map
Fixed bugs with and simplified process around selecting victory conditions when setting up a random map
Tweaked when "Restoration of Grey Tor" achievement unlocks for better dramatic timing