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Changelog v1.6 — June 17, 2025
Notable additions
New singleplayer map “Invasive” where you fight against the Roots
Roots hostiles can now show up in Conquest maps and on Random maps
Roots artifacts are now in the game
Notable bug fixes
Fixed multiple bugs that were related to attacking a wielder standing on the wall-gates.
Fixed so that AI wouldn’t get stuck in a thinking loop in case of the rare situation where it ends up with zero troops.
Fixed issue that caused chats with non-latin alphabets often would get cut off mid sentence
Game balance
Made Intimidate skill more impactful
Change Tinkersmith's power skill pool, making Essence Shield harder to acquire, and Attuned and Essence Burst easier to acquire
Added 4 Offense and 10% post battle loot to Beak of the Beast
Increased Boiling Blood damage from 10/15/20 to 10/20/30
Lower cost of Chain Lightning from 13 to 12
Raise cost of Fireball from 14 to 15
Increase Protection Defence buff from 10 to 15
Riders of the Swamp HP lowered from 50 to 45 and Defense lowered from 21 to 16
Crawler generation increased to 2
Removed Ancient Amber cost from Barracks upgrade and added wood cost instead
Laboratory upgrade cost reduced by 5 wood
Switched starting skills of P’cha and M’sugna
Dreath Den cost lowered by 100 gold
Crypt cost changed to 1000 gold 3 stone 2 wood
Mausoleum cost reduced by 5 wood
Lean-To cost increased by 1 stone
Shaman Tent cost increased by 400 gold and 1 wood
Adventure
Significantly improved performance when capturing an enemy town that held a lot of research
Fixed not getting the correct battle map when attacking a wielder that is defending a town with walls but is standing on one of the gates (this could cause exceptions if the wielder’s troops plus town garrison would be more troops than a normal map can handle)
Fixed various issues regarding threat levels and listings of defending troops when defending commander is not stored in the town but just inside the walls
Prettified random event popup
Fixed AI players often not losing as many high-HP troops as they should from battles on their turns
Fixed build menu showing build menu for wrong faction if opened for settlement with no empty build sites and set up to use another faction’s graphics
Fixed issue with Story Actors not having their collision properly setup (and being hard to select) when starting out hidden and later being revealed
Battle
Crone and Nornor Ravenform movement now trigger Ambush and Spearwall attacks
Prevent troop auras from being applied if the elevation difference is too high
Added indicator in attack preview when damage modifier cap has been reached (further damage buffs will have no effect)
Expanded “show all enemy movement ranges” toggle (default binding ALT/right bumper) to show outlines around all troops
Fixed troops using Bullrush ability running straight through closed town wall gates
Fixed AI thinking it had more time to save Essence for bigger spells before being attacked than was the case
Fixed Crones/Nornors ending their turn before they have teleported back after the attack
Fixed troop outlines being displayed during “last kill slowmotion”
Fixed Bombard and Slam abilities not showing any damage previews when playing with gamepad
UI
Made the Vanir's small buildings be listed in the build menu in the same order as for the other factions
Show a troop’s Retaliations stat in tooltips if the value is above 1
Fixed a rare edge case where a popup could remain on screen but be non-interactable if you clicked a button to close it and pressed ESC at more or less the same time
Fixed missing faction UI frame in Research Menu in Kingdom overview section
Fixed the missing Vanir defeat image
Fixed arrows on town icons indicating available upgrades not updating when available resources change
Multiplayer
Prevent the turn timer from being shown in battle during AI turns when the default time was set low enough
Map changes
Updated Good Neighbours, making sure a guarded stone mine can't be captured without a fight
Updated Get Out, Path to Glory and The Sunless Swamp, making sure the ai always plays as intended
AI - Adventure
Tried to improve how AI goes through regions of the map while exploring/picking things up/claiming things
Made AI place a bit more weight on claiming important mines
AI - Battle
Improved some instances of spellcasting where the AI didn’t take into account that the spell’s effect lasted only for the current round
Improvements to spellcasting AI for Lethargy and Onslaught spells
Misc
Removed interaction glimmer effect for objects in the map editor
When getting “out-of-faction” random events while playing with Mixed Factions enabled the correct faction image will now be used
Fixed “Faction based” resource generators not being claimed at game start by the team that they are set up to be claimed by in the map editor
Fixed the mouse cursor not being a Songs of Conquest cursor on game start
Fixed Player Stats menu not actually sorting “top troops” by gold spent
Fixed graphical glitch on Loth’s Wielder banner which was especially visible for Wiesh
Fixed cost for Vanir’s multibuild research (previously did not match the cost of multibuild for other factions)
HOTFIX 1.6.1
Roots tags added to some of the maps that were missing it
Fixed inaccessible paths in maps Three Roads and Creeping Borders
Fixed inaccessible pickups in maps Shattered Sky and Cold Roots
Fixed issues in older maps where large settlement wouldn’t adjust their art according to their owner faction
Fixed some missing strings when inspecting Wielder stats affected by Vanir map entities
Updated Roots interaction menu background image
Fixed so that DLC factions can be selected if choosing random faction while owning a DLC
Fixed the adventure sprite of Fungi to properly reflect their current appearance
Fix issue with missing font characters in dropdowns for Polish, Ukrainian and Korean.
Burrow can no longer be used again by enabling it with movement buffs
Artifacts can now be banned on maps
Beak of the Beast and Golden Goose banned on some challenge maps
Fixed issue where objects starting out as claimed even though they shouldn’t on some maps
Fix issue with beam attacks causing exception when the beam does not cover any tiles
Fix issue where spawned Oathbounds got Essence Shield buff from the enemy
Change some challenge maps to be marked as story maps instead.
Update Hostile version of Fungi to correct sprite
Add correct background image for Roots interaction menus
Misc bug fixes
HOTFIX 1.6.2 — June 30, 2025
Fix issue when damaging Heart/Pulse on a position where they didn’t get any targets caused an exception (e.g.sometimes on highground)
Replaced old towns and settlements with non faction locked ones in more of the older maps
Fixed unwanted linebreak because of hyphen in sidepanels, replaced with correct minus glyph just before displaying text
Fixed tooltip on DLC diamond buttons in Main menu to update when language is changed
Misc stability fixes
HOTFIX 1.6.3 — July 1, 2025
Fixed issue where tooltips (especially in multiplayer setting) was bloated and showed a bunch of settings
Fixed issue where game got an exception after a host migration when choosing to kill the disconnected player team.