A Classic Adventure Strategy Game
 

Songs of Conquest Changelogs

Current LIVE version

Changelog v1.6 — June 17, 2025

Older versions

Changelog archive

 
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Changelog v1.6 — June 17, 2025

Notable additions

  • New singleplayer map “Invasive” where you fight against the Roots

  • Roots hostiles can now show up in Conquest maps and on Random maps

  • Roots artifacts are now in the game

Notable bug fixes

  • Fixed multiple bugs that were related to attacking a wielder standing on the wall-gates.

  • Fixed so that AI wouldn’t get stuck in a thinking loop in case of the rare situation where it ends up with zero troops.

  • Fixed issue that caused chats with non-latin alphabets often would get cut off mid sentence

Game balance

  • Made Intimidate skill more impactful

  • Change Tinkersmith's power skill pool, making Essence Shield harder to acquire, and Attuned and Essence Burst easier to acquire

  • Added 4 Offense and 10% post battle loot to Beak of the Beast

  • Increased Boiling Blood damage from 10/15/20 to 10/20/30

  • Lower cost of Chain Lightning from 13 to 12

  • Raise cost of Fireball from 14 to 15

  • Increase Protection Defence buff from 10 to 15

  • Riders of the Swamp HP lowered from 50 to 45 and Defense lowered from 21 to 16

  • Crawler generation increased to 2

  • Removed Ancient Amber cost from Barracks upgrade and added wood cost instead

  • Laboratory upgrade cost reduced by 5 wood

  • Switched starting skills of P’cha and M’sugna

  • Dreath Den cost lowered by 100 gold

  • Crypt cost changed to 1000 gold 3 stone 2 wood

  • Mausoleum cost reduced by 5 wood

  • Lean-To cost increased by 1 stone

  • Shaman Tent cost increased by 400 gold and 1 wood

Adventure

  • Significantly improved performance when capturing an enemy town that held a lot of research

  • Fixed not getting the correct battle map when attacking a wielder that is defending a town with walls but is standing on one of the gates (this could cause exceptions if the wielder’s troops plus town garrison would be more troops than a normal map can handle)

  • Fixed various issues regarding threat levels and listings of defending troops when defending commander is not stored in the town but just inside the walls

  • Prettified random event popup

  • Fixed AI players often not losing as many high-HP troops as they should from battles on their turns

  • Fixed build menu showing build menu for wrong faction if opened for settlement with no empty build sites and set up to use another faction’s graphics

  • Fixed issue with Story Actors not having their collision properly setup (and being hard to select) when starting out hidden and later being revealed

Battle

  • Crone and Nornor Ravenform movement now trigger Ambush and Spearwall attacks

  • Prevent troop auras from being applied if the elevation difference is too high

  • Added indicator in attack preview when damage modifier cap has been reached (further damage buffs will have no effect)

  • Expanded “show all enemy movement ranges” toggle (default binding ALT/right bumper) to show outlines around all troops

  • Fixed troops using Bullrush ability running straight through closed town wall gates

  • Fixed AI thinking it had more time to save Essence for bigger spells before being attacked than was the case

  • Fixed Crones/Nornors ending their turn before they have teleported back after the attack

  • Fixed troop outlines being displayed during “last kill slowmotion”

  • Fixed Bombard and Slam abilities not showing any damage previews when playing with gamepad

UI

  • Made the Vanir's small buildings be listed in the build menu in the same order as for the other factions

  • Show a troop’s Retaliations stat in tooltips if the value is above 1

  • Fixed a rare edge case where a popup could remain on screen but be non-interactable if you clicked a button to close it and pressed ESC at more or less the same time

  • Fixed missing faction UI frame in Research Menu in Kingdom overview section

  • Fixed the missing Vanir defeat image

  • Fixed arrows on town icons indicating available upgrades not updating when available resources change

Multiplayer

  • Prevent the turn timer from being shown in battle during AI turns when the default time was set low enough

Map changes

  • Updated Good Neighbours, making sure a guarded stone mine can't be captured without a fight

  • Updated Get Out, Path to Glory and The Sunless Swamp, making sure the ai always plays as intended

AI - Adventure

  • Tried to improve how AI goes through regions of the map while exploring/picking things up/claiming things

  • Made AI place a bit more weight on claiming important mines

AI - Battle

  • Improved some instances of spellcasting where the AI didn’t take into account that the spell’s effect lasted only for the current round

  • Improvements to spellcasting AI for Lethargy and Onslaught spells

Misc

  • Removed interaction glimmer effect for objects in the map editor

  • When getting “out-of-faction” random events while playing with Mixed Factions enabled the correct faction image will now be used

  • Fixed “Faction based” resource generators not being claimed at game start by the team that they are set up to be claimed by in the map editor

  • Fixed the mouse cursor not being a Songs of Conquest cursor on game start

  • Fixed Player Stats menu not actually sorting “top troops” by gold spent

  • Fixed graphical glitch on Loth’s Wielder banner which was especially visible for Wiesh

  • Fixed cost for Vanir’s multibuild research (previously did not match the cost of multibuild for other factions)

HOTFIX 1.6.1

  • Roots tags added to some of the maps that were missing it

  • Fixed inaccessible paths in maps Three Roads and Creeping Borders

  • Fixed inaccessible pickups in maps Shattered Sky and Cold Roots

  • Fixed issues in older maps where large settlement wouldn’t adjust their art according to their owner faction

  • Fixed some missing strings when inspecting Wielder stats affected by Vanir map entities

  • Updated Roots interaction menu background image

  • Fixed so that DLC factions can be selected if choosing random faction while owning a DLC

  • Fixed the adventure sprite of Fungi to properly reflect their current appearance

  • Fix issue with missing font characters in dropdowns for Polish, Ukrainian and Korean.

  • Burrow can no longer be used again by enabling it with movement buffs

  • Artifacts can now be banned on maps

  • Beak of the Beast and Golden Goose banned on some challenge maps

  • Fixed issue where objects starting out as claimed even though they shouldn’t on some maps

  • Fix issue with beam attacks causing exception when the beam does not cover any tiles

  • Fix issue where spawned Oathbounds got Essence Shield buff from the enemy

  • Change some challenge maps to be marked as story maps instead.

  • Update Hostile version of Fungi to correct sprite

  • Add correct background image for Roots interaction menus

  • Misc bug fixes

HOTFIX 1.6.2 — June 30, 2025

  • Fix issue when damaging Heart/Pulse on a position where they didn’t get any targets caused an exception (e.g.sometimes on highground)

  • Replaced old towns and settlements with non faction locked ones in more of the older maps

  • Fixed unwanted linebreak because of hyphen in sidepanels, replaced with correct minus glyph just before displaying text

  • Fixed tooltip on DLC diamond buttons in Main menu to update when language is changed

  • Misc stability fixes

HOTFIX 1.6.3 — July 1, 2025

  • Fixed issue where tooltips (especially in multiplayer setting) was bloated and showed a bunch of settings

  • Fixed issue where game got an exception after a host migration when choosing to kill the disconnected player team.

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