A Classic Adventure Strategy Game
 

Songs of Conquest Changelogs

Current LIVE version

Changelog v1.10 — June 4, 2025

Older versions

Changelog archive

 
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Changelog v1.10 — June 4, 2026

Notable additions

  • Yulan faction and associated campaign

Adventure

  • Moved Grafting research in Roots Glade research menu to be the first in its category so that it matches the position of the research for all other factions

  • Fixed inventory background sketches for modded wielders not appearing

  • Fixed town wall gates appearing in impassable terrain/preplaced walls

  • Fixed rare edge case where the AI would get softlocked trying to end its movement on the very edge of the map

  • Fixed troop generation bonuses making Smoldering Cave start to generate Elder Dragons (that could never be recruited)

  • Fixed situation where an out-of-faction town being converted could be taken by an enemy that also starts converting the town but when the player re-takes the town they suddenly have an out-of-faction town in a normal state

  • Reset counter for how long to convert a town/settlement when it’s claimed by another team that also starts to convert the town/settlement

  • Fixed campaign map “vision nodes” showing up in Building Overview menu

  • Improvements to how towns and settlements that are being occupied/razed/converted are displayed in the Building Overview menu

Battle

  • In non-campaign games, will now play more epic music in wielder-against-wielder battles

  • Fixed troops being hit by Heart/Pulse beam attacks sometimes becoming “Affected by Nothing”

UI

  • Fixed several interactions having the wrong button symbol in tooltips when playing using gamepad

  • Add faint highlight to all other identical troops when highlighting a wielder’s troop

Multiplayer

  • Fixed issue where a human team that disconnects while placing troops for a battle and is replaced by AI could not be attacked again

  • Handle situation where a wielder’s troop belongs to another team and softlocks game when attacking (underlying reason still unclear, but battling now works and saving and reloading fixes the issue)

AI - Adventure

  • Fixed path finding edge case that would prevent AI wielders from using a portal (and just stand still instead)

  • Add Raider and Call The Faithful to list of skills that are appropriate for a “mule” wielder

AI - Battle

  • AI-controlled Hearts and Pulses can now use their song abilities

  • Make AI a bit smarter about when to use “+X% Spell Damage Power” song abilities

  • Make AI spread troops out if all enemies are either burrowed or off-screen to try and catch them when they come back

  • Fixed AI controlled Vanir trolls never switching from melee variant back to range variant

  • Troops with melee and ranged variants are now always considered a ranged troop when calculating troop roles

Map Editor

  • Added “Insert new below” button to places where there is a dynamic list of entries

  • Added option for End Turn triggers to pre-emptively end turns for AI players later in the round

  • Wielders banned on map no longer selectable as starting wielder in lobby

  • Map entities that can be “Guarded” by troops can now also have post-battle triggers

  • Added “skip adding persona positions” flag to dialogue definitions to prevent camera from trying to move to wielders far away

  • Fixed “Use adventure music in map editor” option not being respected when first entering the map editor

  • Fixed “insert new entry below” button in trigger effects list moving innocent entries to end of list

  • Fixed “Artifacts” trigger condition only counting equipped artifacts instead of all carried by wielder (use “Equipped Artifacts” condition for that)

Misc

  • AI teams in game lobbies now respect the “desired faction” map setting for their teams

Hotfix 1.10.1 - June 5

  • Updated pricing on most Yulan research

  • Fixed softlocks on AI turn after AI wielders spawned on some older campaign maps

  • Neutral enemies on random maps are now yet again a mix of all factions’ troops when playing with Mixed Factions enabled

  • Fixed missing frame in death animation of Tian

  • Removed extra shadow over not-trained Yulan troops with House/Essence upgrades

  • Fixed missing map icon for free Yulan map

  • Fixed Yulan maps not having the "DLC - Yulan" tooltip on their Yulan icon in conquest map selection menu

  • Fixed missing faction banner for claimable Yulan Stoneworks

  • Fixed Yulan Conscripts, Mandate Guards and Xuan Transcendent having ranged attack range stat

  • Master Ru is now Human instead of Faey

  • Fixed upgrade cost not being displayed in tooltip for “quick upgrade” button when the troop is being upgraded to Xuan/Li/Sheng variant

  • Fixed effect from random event being permanent instead of time limited

  • Fixed issue in first Yulan map where dropping Feng or Hu into a settlement defense could trigger the sad event of their death

Hotfix 1.10.3 - June 11

  • Added player numbers on the minimap preview in map lobby to visually clarify relationship between player and starting position so it’s not only color related

  • Flipped order of Conquest button and Campaign button in the main menu

  • Fixed research only being applied to Yulan Conscripts, not Mandate Guard upgrades

  • Fixed broken gamepad navigation in Yulan DLC menu

  • Misc minor fixes on first Yulan campaign map

  • Fixed sometimes not being able to complete third Yulan campaign map if winning a certain wielder fight

  • Misc fixes on Besieged Borders map

  • Tweaked Sheng Transcendent movement animation speed in battle

  • Tweaked Sheng Transcendent ability VFX

  • Added feather impact effect VFX to Feng and Fenghuang

  • Fixed faulty essence bonus when Occupying a fifth level Yulan town

  • Fixed AI softlock when trying to recruit with a modded wielder that only has command level 1

  • Fixed some troops only playing a single attack animation when actually attacking twice against an enemy that doesn’t retaliate

  • Minister Quioming and Shan the Unbroken are now also Human instead of Faey

  • Fixed wrong team color used in “They flee instead of fight” popup

  • Fixed one Yulan random event that never fired

  • Fixed missing Yulan faction button for Research when playing with mixed factions

HOTFIX 1.10.4 - June 16

  • Fixed Silken Robe spell damage power bonus not being applied

  • Maps Good Neighbours, Bad Neighbours and The Ancient Valley may now be played using any faction

  • Updated PVP Battle Only map to support all of Yulan’s variant buildings

  • Removed invisible blocker in Besieged Borders map

  • Added content to first Yulan campaign map if <redacted> is found before interacting with <redacted>

  • Removed an unreachable resource from second Yulan campaign map

  • Fixed issue in third Yulan campaign map where you could get control of <redacted> before <redacted> attacked, preventing completion of map

  • Fixed other minor issues on third Yulan campaign map such as fixing ugly farmlands and preventing wielders from spawning with the same artifacts a second time

  • Fixed regression in attack/hit animation timings

  • Fixed Fenghuang becoming invisible after landing

  • Fixed Fenghuang having a single hex of Zone of Control in the corner of the battlefield while off-screen

  • Fixed Fenghuang sometimes not flying high enough and ending up looking silly at the top of the screen

  • Fixed missing visual layers for Xuan, Sheng and Li units in Codex

  • Fixed issue with losing research on some campaign maps with special town setups when taking the town back from an enemy that is converting it

  • Fixed Roots Pulses and Hearts not benefitting from bonuses that applied to Ranged troops

  • Fixed sometimes not being able to fill up a troop stack even if below maximum size when under the effect of maximum size bonuses

  • Fixed wrong number of unique units in the game in player stats menu when owning Yulan

  • Fixed cost of non-available troops in troop purchase menu being shown as zero gold

  • Fixed Yulan “alternative upgrades” buildings not being listed among upgradeable buildings in tooltip in town list HUD

  • Fixed Yulan random event that had an incorrect number of troop rewards

  • Fixed AI softlock if troop recruitment building somehow is on non-walkable terrain

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