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Changelog v1.10 — June 4, 2026
Notable additions
Yulan faction and associated campaign
Adventure
Moved Grafting research in Roots Glade research menu to be the first in its category so that it matches the position of the research for all other factions
Fixed inventory background sketches for modded wielders not appearing
Fixed town wall gates appearing in impassable terrain/preplaced walls
Fixed rare edge case where the AI would get softlocked trying to end its movement on the very edge of the map
Fixed troop generation bonuses making Smoldering Cave start to generate Elder Dragons (that could never be recruited)
Fixed situation where an out-of-faction town being converted could be taken by an enemy that also starts converting the town but when the player re-takes the town they suddenly have an out-of-faction town in a normal state
Reset counter for how long to convert a town/settlement when it’s claimed by another team that also starts to convert the town/settlement
Fixed campaign map “vision nodes” showing up in Building Overview menu
Improvements to how towns and settlements that are being occupied/razed/converted are displayed in the Building Overview menu
Battle
In non-campaign games, will now play more epic music in wielder-against-wielder battles
Fixed troops being hit by Heart/Pulse beam attacks sometimes becoming “Affected by Nothing”
UI
Fixed several interactions having the wrong button symbol in tooltips when playing using gamepad
Add faint highlight to all other identical troops when highlighting a wielder’s troop
Multiplayer
Fixed issue where a human team that disconnects while placing troops for a battle and is replaced by AI could not be attacked again
Handle situation where a wielder’s troop belongs to another team and softlocks game when attacking (underlying reason still unclear, but battling now works and saving and reloading fixes the issue)
AI - Adventure
Fixed path finding edge case that would prevent AI wielders from using a portal (and just stand still instead)
Add Raider and Call The Faithful to list of skills that are appropriate for a “mule” wielder
AI - Battle
AI-controlled Hearts and Pulses can now use their song abilities
Make AI a bit smarter about when to use “+X% Spell Damage Power” song abilities
Make AI spread troops out if all enemies are either burrowed or off-screen to try and catch them when they come back
Fixed AI controlled Vanir trolls never switching from melee variant back to range variant
Troops with melee and ranged variants are now always considered a ranged troop when calculating troop roles
Map Editor
Added “Insert new below” button to places where there is a dynamic list of entries
Added option for End Turn triggers to pre-emptively end turns for AI players later in the round
Wielders banned on map no longer selectable as starting wielder in lobby
Map entities that can be “Guarded” by troops can now also have post-battle triggers
Added “skip adding persona positions” flag to dialogue definitions to prevent camera from trying to move to wielders far away
Fixed “Use adventure music in map editor” option not being respected when first entering the map editor
Fixed “insert new entry below” button in trigger effects list moving innocent entries to end of list
Fixed “Artifacts” trigger condition only counting equipped artifacts instead of all carried by wielder (use “Equipped Artifacts” condition for that)
Misc
AI teams in game lobbies now respect the “desired faction” map setting for their teams
Hotfix 1.10.1 - June 5
Updated pricing on most Yulan research
Fixed softlocks on AI turn after AI wielders spawned on some older campaign maps
Neutral enemies on random maps are now yet again a mix of all factions’ troops when playing with Mixed Factions enabled
Fixed missing frame in death animation of Tian
Removed extra shadow over not-trained Yulan troops with House/Essence upgrades
Fixed missing map icon for free Yulan map
Fixed Yulan maps not having the "DLC - Yulan" tooltip on their Yulan icon in conquest map selection menu
Fixed missing faction banner for claimable Yulan Stoneworks
Fixed Yulan Conscripts, Mandate Guards and Xuan Transcendent having ranged attack range stat
Master Ru is now Human instead of Faey
Fixed upgrade cost not being displayed in tooltip for “quick upgrade” button when the troop is being upgraded to Xuan/Li/Sheng variant
Fixed effect from random event being permanent instead of time limited
Fixed issue in first Yulan map where dropping Feng or Hu into a settlement defense could trigger the sad event of their death
Hotfix 1.10.3 - June 11
Added player numbers on the minimap preview in map lobby to visually clarify relationship between player and starting position so it’s not only color related
Flipped order of Conquest button and Campaign button in the main menu
Fixed research only being applied to Yulan Conscripts, not Mandate Guard upgrades
Fixed broken gamepad navigation in Yulan DLC menu
Misc minor fixes on first Yulan campaign map
Fixed sometimes not being able to complete third Yulan campaign map if winning a certain wielder fight
Misc fixes on Besieged Borders map
Tweaked Sheng Transcendent movement animation speed in battle
Tweaked Sheng Transcendent ability VFX
Added feather impact effect VFX to Feng and Fenghuang
Fixed faulty essence bonus when Occupying a fifth level Yulan town
Fixed AI softlock when trying to recruit with a modded wielder that only has command level 1
Fixed some troops only playing a single attack animation when actually attacking twice against an enemy that doesn’t retaliate
Minister Quioming and Shan the Unbroken are now also Human instead of Faey
Fixed wrong team color used in “They flee instead of fight” popup
Fixed one Yulan random event that never fired
Fixed missing Yulan faction button for Research when playing with mixed factions
HOTFIX 1.10.4 - June 16
Fixed Silken Robe spell damage power bonus not being applied
Maps Good Neighbours, Bad Neighbours and The Ancient Valley may now be played using any faction
Updated PVP Battle Only map to support all of Yulan’s variant buildings
Removed invisible blocker in Besieged Borders map
Added content to first Yulan campaign map if <redacted> is found before interacting with <redacted>
Removed an unreachable resource from second Yulan campaign map
Fixed issue in third Yulan campaign map where you could get control of <redacted> before <redacted> attacked, preventing completion of map
Fixed other minor issues on third Yulan campaign map such as fixing ugly farmlands and preventing wielders from spawning with the same artifacts a second time
Fixed regression in attack/hit animation timings
Fixed Fenghuang becoming invisible after landing
Fixed Fenghuang having a single hex of Zone of Control in the corner of the battlefield while off-screen
Fixed Fenghuang sometimes not flying high enough and ending up looking silly at the top of the screen
Fixed missing visual layers for Xuan, Sheng and Li units in Codex
Fixed issue with losing research on some campaign maps with special town setups when taking the town back from an enemy that is converting it
Fixed Roots Pulses and Hearts not benefitting from bonuses that applied to Ranged troops
Fixed sometimes not being able to fill up a troop stack even if below maximum size when under the effect of maximum size bonuses
Fixed wrong number of unique units in the game in player stats menu when owning Yulan
Fixed cost of non-available troops in troop purchase menu being shown as zero gold
Fixed Yulan “alternative upgrades” buildings not being listed among upgradeable buildings in tooltip in town list HUD
Fixed Yulan random event that had an incorrect number of troop rewards
Fixed AI softlock if troop recruitment building somehow is on non-walkable terrain