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Changelog v1.8 — December 7, 2025
Notable additions
Added “Tales” as a sub-section to Campaigns as a place for story related maps/missions
Added Tales of Wonder, a 2 story-mission Tale
Moved existing DLC story maps into their own Tales
Added difficulty level to all four DLC related story maps, Steadfast, Sorg’s Journey, Grow, Seed.
Adventure
A small many-legged gift
Battle
Fixed missing sounds when Crones and Nornors where using their “ravenform”
Map Editor
New trigger effect: Set Interactable. Use to turn the Interactable Component of any entity on or off
Now possible to add offset to Area Triggers to place them just where you want them
Move To Point behaviours for AI wielders can now be set to transition into a Stand Guard behaviour when they reach their target
Number based story objectives can now have their values incremented instead of set to an exact value
Fixed exception when trying to display tooltips for troops in “troop selection” dropdown
HOTFIX 1.8.1 — December 8, 2025
Added "Disable Find the Object victory condition" lobby map setting (note: the Tear of the Tree Mother winning artifact will not spawn on the map)
Fixed issue on Grow map on Worthy difficulty where a gang of friendly troops were unintentionally unavailable
Fixed issue with wrong troops being chosen for dialogue on first map of Mehry's tale
Made map generation respect selected faction for randomized hostile even if playing using Mixed Factions (randomized hostile set to "Random" faction will still have mixed factions)
HOTFIX 1.8.2 — January 28, 2026
Small balance changes to battles in the first Tales of Wonder tale map
Replace Archery with Chaos as starting skill in Tales of Wonder
Make "map completion checkmarks" in Tales buttons also check for completion of tale maps from before 1.8
Make DLC menus "map completion checkmarks" check for completion of 1.8 tales maps
Fixed issue with not being able to level up an existing skill as a reward from map entities if you had no empty skill slots
Fixed Poachers never showing up in randomized neutral armies
Fixed case where research purchase buttons would not show the correct current levels if you lost a corresponding research building
Battle: Fixed troops moving due to Charge ability, Bullrush ability or the Repel spell not triggering Overwatch or Spearwall abilities on the final hex
Battle: Improved AI target selection when using Blind Hatred spell
Map editor: Fixed "Random Value" trigger criteria not working correctly when playing using certain languages